﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace CGOnline.Server.PlayerLayer
{
    public class WirePullerEventArgs:EventArgs
    {
        //
    }

    public interface IWirePuller
    {
        void NotifyGameAction();
        event EventHandler<WirePullerEventArgs> WirePullerEvent;
    }
}
